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The
mGain team, ready to storm the Suomenlinna Castle.
Helsinki University of
Technology (HUT)
Helsinki University of Technology
is the leading university
of technology in Finland. It was established in 1849 and today
it has over 2 600 employees, most of whom are researchers. The
university has more than 2 700 postgraduate students and some 12
000 students.
The Faculty of Industrial Management is one of 12 faculties
of HUT and it consists of three laboratories: Industrial
Management, Work Psychology and Leadership and International
Business and Strategy. The research and industrial projects at
the department are multi-disciplinary. In addition to
engineering scientists there are a number of psychologists,
social scientists and economists involved in our projects. The
research at the department is done very actively with industrial
partners, who represent a very important part of our funding.
HUT is an active partner in European research field with it’s
hundreds of international projects in various branches.
Jyrki J.J. Kasvi (M.Sc. Eng.) is a senior researcher in the
Helsinki University of Technology. He is one of the leading
experts in digital games and game culture in Finland. He started
reviewing game software in 1980’s when the industry was still in
its infancy. Later on, Kasvi has applied his experience of
digital game industry both as a researcher and as an expert. For
example, he is acting as a game culture expert for the Finnish
Board of Film Classification. Kasvi’s other points of research
interest have been electronic performance support, learning
organisations, elearning and mobile services. For the last few
years, Kasvi has been involved in evaluating and reviewing
projects and project proposals for European Union Commission
Directorate Generals of Education and Culture and Information
Society Technologies.
Helsinki
University of Technology
POB 9500, FIN-02015 HUT, FINLAND
Visiting address:
Metsänneidonkuja 6, Espoo
Pasi Kymäläinen
eMail: pasi.kymalainen @ hut fi
Phone: +358 9 4512857, +358 50 5148479
Karri Kosonen
eMail: karri.kosonen @ hut fi
Phone: +358 9 4513663, +358 50 5148476
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Victoria University of
Manchester (UNIMAN-CRIC)
The Victoria University of Manchester
Centre for Research on Innovation and Competition (CRIC) was
created by the ESRC in 1997 to form a centre of excellence in
Manchester at the interface of management and social sciences.
Its aim is to contribute to the fundamental understanding of the
complex issues that underline and link together innovation and
competitiveness. CRIC is a joint initiative between The
University of Manchester and The University of Manchester
Institute of Science and Technology (UMIST). It draws upon the
resources of the Federal School of Management and The Graduate
School in the Faculty of Economic, Social and Legal Studies.
CRIC enjoys close connections with UK government and leading
firms in the UK economy. Its research staff are members of major
European networks and contribute frequently to conferences in
Europe and more widely. The programme of work is designed to
draw together advances in our understanding of innovation
arising from the social and managerial sciences.
Jason Rutter (Ph.D., B.A. (Hons) Drama) is working as a
research fellow in the ESRC Centre for Research on Innovation
and Competition (CRIC), The University of Manchester and UMIST.
A sociologist, his current research interests centre around
social aspects of the use of Information and Communication
Technologies, especially issues of consumption, trust, and
interaction within domestic spaces. These fall broadly into
three empirical domains: Computer and mobile gaming and the
games industry, business-to-consumer electronic commerce, and
online communities and computer-mediated interaction. Additional
ongoing research includes work on humour, stand-up comedy and
audiences which explores theories of humour, humour in
conversation; laughter as affiliation and the rhetoric of joke
telling.
Karenza Moore (PhD, Sociology in Digital World Research
Centre, University of Surrey: 'Versions of the Future in
Relation to Mobile Telecommunication Technologies', Supervised
by Dr Geoff Cooper. MA, Medical Sociology with Distinction in
University of East Anglia: 'Eating Disorders and Narratives of
Recovery'. BA, Joint Honours, Sociology and French, First Clas
University of East Anglia. Karenza Moore's research Interests
include Sociology of the Future, Sociology of Science and
Technology, Sociology of the Body, especially eating disorders
and Sociology of Youth (particularly club culture and substance
consumption).
SRC Centre for
Research on Innovation and Competition (CRIC),
The University of Manchester, Ground Floor, Devonshire House,
Oxford Road, Manchester, M13 9QH, UK
Jason Rutter
eMail: Jason.Rutter @ man ac uk
Phone: +44 (0) 161 275 6859
Fax: +44 (0) 161 275 7361
Karenza Moore
eMail: Karenza.Moore @ man ac uk
Phone:
+44 (0) 161 275
0773
Fax: +44 (0)
161 275 7361
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Interactive Institute (II)
The Mobility
studio at the
Interactive Institute is a multidisciplinary research group
with competence in computer science, sociology, art theory,
design, music and informatics. The studio consists of six
persons (one senior researcher and five Ph D students).
Embracing an ethno-graphic approach, they have studied situated
usage of already existing technology and arte-facts and then
generated new services. The group also has researchers with a
strong focus on the technical aspects of computer science, which
gives the studio excellent opportunities to pursue a particular
design approach and to generate new services. The Road Talk
research programme, which includes "Backseat gaming", is the
most important activity with the aim to use mobile IT to make
road use more interesting and enjoyable. The "Backseat
gaming"-project explores how to make use of mobile properties
such as location, speed, direction, time, changing surrounding
and occasional encounters to develop a compelling and fun game
experience. The project specifically focuses on car passengers
and makes use of the road setting as a resource in the game
play.
The studio
belongs to the Interactive Institute, which perform
multidisciplinary research and innovation within the field of
digital media. Today the Institute consists of ten studios
located in Stockholm, Gothenburg, Malmö, Piteå, Visby and Umeå.
The objective is to heighten the competence and level of
innovation and entrepreneurship within the field in Sweden in
order to prepare the country for a future in which digital media
play an ever-increasing role in daily life, public affairs and
commerce.
Oskar Juhlin is the Studio Director and founder of the
Mobility Studio at the Interactive Institute, Stockholm, Sweden.
He is also the leader of the Backseatgaming-project. Oskar holds
a Ph.D. in sociology of technology at Tema, Department of
Technology and Social Change, Linköping University. He has also
a M.Sc. in Civil Engineering. Oskar has worked in many fields
related to application-oriented research on mobile information
technology. He has also worked in the Mobile Informatics
research programme at the Viktoria Institute, where he managed
three different projects. His current approach is a combination
of ethnographic fieldwork of user practices and design sessions
to develop prototypes. Oskar has been involved in several
government committees concerning the area of ITS.
Interactive
Institute
P.O. Box 24081, SE-10450 Stockholm, SWEDEN
Visting address:
Karlavägen 108
Liselott
Brunnberg
Email:
liselott @ interactiveinstitute se
Phone: +46 70 320 68 06
Fax: +46 8 783 24 60
Oskar Juhlin
eMail:Oskar.Juhlin @ interactiveinstitute se
Phone: +46 70 379 39 64
Fax:+46 8 783 24 60
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University of Central
Lancashire (UCLAN)
The
Department of Psychology,
University of Central Lancashire, UK has been established
for over 25 years. It currently has 37 academic staff supported
by six technicians and four administrative staff. The Department
received a 3A rating in the 2001 research assessment exercise,
and over the last few years has expanded its postgraduate
provision to the current 2000-2001 total of 26 research students
(11 full-time and 15 part-time), in addition to a taught M.Sc.
programme and a Postgraduate Diploma course (both full-time and
part-time). The department has well-equipped laboratories for
research in child development, cognitive psychology, social
psychology, neuroscience, sport psychology, and
psychophysiology. It is well supported in terms of computing
facilities, with software for EQS and meta-analysis, in addition
to SPSS.
Most research is
in applied areas, and falls under the broad headings: Cognitive
and Developmental Psychology; Social Psychology; and Health.
Sub-groups specialise in aggression research, the development of
reading, eating disorders, child safety on the internet,
psychological aspects of technology use, computer gaming,
forensic psychology and sport psychology. There is extensive
collaboration with researchers at other academic institutions
and in the NHS.
Over the last
decade, research from the department has been widely
disseminated in academic and professional journals, books and
book chapters both within psychology and applied to other
disciplines. Numerous papers have been presented at
international and national conferences in basic psychology and
its applications to health-related and other disciplines.
Research findings are also incorporated into clinical practice.
There are six recently-published single-authored books by
members of the academic staff.
Research has also
had a considerable impact on the teaching in the department,
with staff offering advanced modules in their areas of expertise
and using their own research and publications to support these.
Final year undergraduate and masters projects also benefit
considerably from staff with an active research background.
Jo Bryce (PhD in Psychology) is a Lecturer in Psychology in
the Department of Psychology of the University of Central
Lancashire, Preston. Her current research interests focus on a
number of interconnected areas relating to technology and
society. In particular, investigating the psychological, social
and organisational aspects of computer gaming with Dr Jason
Rutter from the University of Manchester.
They are currently organising an international conference on
computer gaming ‘Playing with the future: Developments and
directions in computer gaming’, at the University of Manchester
in April. Dr Bryce is currently a member of the Executive
Committee of the World Leisure Commission on Youth and Society.
University of
Central Lancashire
Department of Psychology
Preston, PR1 2HE, UK
eMail:
jbryce @ uclan ac uk
Phone: +44 01772 893881
Fax: +44 01772 892925
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University of Oulu (UOulu)
MediaTeam Oulu research group is part of the Information
Processing Laboratory in the Department of Electrical
Engineering at the University of Oulu. MediaTeam belongs to the
Machine Vision and Media Processing Unit (MVMP).
MediaTeam does
research on the features, use, and applications of multimedia
and digital media types (image, sound, video, text) in
information and communication systems. Our research combines the
different areas of information and telecommunications
technology, with a special focus on mobility and wireless
features as well as future generations of communication
technology. Our main fields of interest are image and video
processing, language and audio technology, information hiding as
a security solution, mobile services, packet networks, and
distributed computing.
We do research on
three different levels. The results of long-term visionary
scientific research are utilised in applied research, done in
collaboration with the industry in the field. We aim at quickly
transferring our research results directly to industry and
practical applications.
In autumn 1999, MediaTeam was selected as an independent
research group to Infotech Oulu, which is an umbrella
organisation of information technology research at the
University of Oulu. We are also actively involved in the
operation of Mobile Forum.
MediaTeam is in
close cooperation with companies in the field. Our most
important partners include CCC, Hantro, IBM, Jutel, Nethawk,
Nokia, OPOY, Serv-It, Sonera, Sun Microsystems, and Yomi Fusion.
Our researchers have the advantage of developing future
technologies with the top names in the industry, while company
representatives have the possibility to keep track with
scientific research in their field.
We cooperate in
international research for example with the universities of
Maryland, Linköping, and Gävle. Our most important domestic
research partners are VTT Electronics and some research groups
and departments at the University of Oulu.
Timo Ojala (Dr.Tech.) is an academy fellow of the Academy of
Finland and a docent of information technology at the University
of Oulu, Finland, where he currently serves as the associate
director of MediaTeam Oulu research group. Ojala has been the
responsible director of several large research projects on
distributed and mobile multimedia. In the scope of this proposal
Ojala is currently directing two initiatives, of which the other
focuses on developing, deploying and evaluating multinetwork
multimedia services, including mobile games, in real-world end
user environment, the other on developing, jointly with
businesses and public entities, an operations model for
innovating new mobile services facilitated by next generation
mobile technology.
University of
Oulu
Information Processing Laboratory
P.O. Box 4500
FIN - 90014 University of Oulu
FINLAND
eMail:
timo.ojala @ oulu fi
Phone: +358 8 553 2807, +358 40 567 6646 (GSM)
Fax: +358 8 553 2534
Mika Ylianttila
eMail: mika.ylianttila @ ee oulu fi
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University of Bergen (UIB)
The dept of
Humanistic informatics of the
University of Bergen is the leading Norwegian research unit
for aesthetics and information technology research, and has
organized the Digital Arts and Culture series of annual
conferences 1998-2001. The University of
Bergen is a young, modern university. Most of its premises are
concentrated in the heart of the city of Bergen. There are about
17 000 students enrolled, and 2 500 faculty and staff.
Espen Aarseth (Dr. Art.) is associate professor in
humanistic informatics at the University of Bergen since 1996.
His best-known publication is Cybertext: Perspectives on Ergodic
Literature (Johns Hopkins UP 1997), and he is the co-founding
Editor-in-Chief of Game Studies, the
first academic journal of computer game research.
University of
Bergen
Dept of Humanistic Informatics
Sydnespl. 7, N-5007 Bergen
Norway
eMail:
espen.aarseth @ hf uib no
Phone: +47 555 82256
Fax: +47 555 89655
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University of Turku (U.Turku)
The School for
Culture Production and Landscape Studies was started at the
University of Turku in 2001. It gained an independent status
within the Faculty of Humanities in Jan 2002. The School
consists of three departments, Cultural Heritage Studies,
Landscape Studies, and Digital Culture. The Deparment of Digital
Culture views the digitalisation of culture in a broad
perspective, but has as its current foci digital game cultures,
digital textuality, and mLearning. The School offers teaching at
BA and MA levels, and starting from Fall 2002 also accepts
doctoral students. Department of Digital Culture conducts
research on all its focus areas, in collaboration with local
companies, other departments within the School, and with other
acdemic institutions.
PhD
Raine Koskimaa (b. 1968) works as a professor of Digital
Culture at the University of Turku, Finland. He has written and
co-edited seven publications, including Digital Literature. From
Text to Hypertext and Beyond and, Cultural Activities in Five
European Countries. Koskimaa is a co-editor of the Cybertext
Yearbook Publications Series, a member of the Literary Advisory
Board for Electronic Literature Organization, a member in
steering group for the Digital Arts & Culture Conference Series,
and in the programme committee for the Computer Games & Digital
Textualities Conference (Copenhagen, Denmark, March 2001), and
Computer Games & Digital Cultures Conference (Tampere, Finland,
June 2002). Koskimaa currently supervises three research
projects, including Mobile Users Needs Study.
Turun yliopisto
Digitaalinen kulttuuri
POB 175, FIN-26101 Rauma, FINLAND
eMail:
raine.koskimaa @ utu fi
Phone: +358 2 8378 0320, +358 400 674 074 (gsm)
Fax: +358 2 8378 0325
Jussi Parikka
eMail: jussi.parikka @ surfeu fi
Phone: +358 400 534 845
Ulla Paunonen
eMail: ulla.paunonen @ utu fi
Phone: +358-2-83780322, +358-400-669036
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Technical Research
Centre of Finland (VTT)
VTT Information Technology is one of the six research units of
VTT, Technical Research Centre of Finland. VTT is a governmental
organisation that carries out basic research, and provides
contract research and technology transfer services for industry
and society. The number of employees is about 3000.
Turnover is about 200 million euros. VTT serves annually over
5000 domestic and foreign customers.
VTT IT perform
researchs and development in the fields of microsensing,
microelectronics, telecommunication, networks, information
systems, media technologies and human interaction
technologies. VTT IT participates in large national and
international projects, as well as supports industry by
providing product development services.
VTT Information
Technology's main site is in Espoo, Finland, where it is located
at the Otaniemi technology park with Helsinki University of
Technology and many ICT companies. All the contract activities
are executed according to certified quality assurance processes.
Sonja Kangas (MA in digital media) is working as a
researcher at the Technical Research Centre of Finland. She has
extensive knowledge on the culture of electronic games through
several projects concerning gaming cultures from the different
target groups to game formats and platforms. She is also
co-author of “Mariosofia - the culture of electronic games” book
(Gaudeamus 2002). Her current research interest focus on digital
television, WLAN and cellular networks, 4G technologies,
personalised services and both cultural and technical aspects of
game culture. Ms Kangas is also working on a PhD on broadcast
and content creation in 4G networks at the Helsinki University
of Technology.
Technical
Research Centre of Finland
Information Technology
PO.Box 12041
02044 VTT
FINLAND
Visiting address:
Tekniikantie 4 B
eMail:
Sonja.Kangas @ vtt fi
Phone: +358 9 456 6052
Fax: +358 9 456 7052
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Linköping University (LIU)
Norrköping
Visualization and Interaction Studio is a part of
Linköping University. It is a cross disciplinary group
working in Culture, Society and Media Production as well as
technological issues related to Computer Graphics, Scientific &
Information Visualization. The group is funded via grants
receive across all levels, including regional, national and at
the European level. The group is running a large-scale
visualization laboratory for research, education and knowledge
dissemination to the public.. The main part of the equipment has
been installed during 2000 and the laboratory is now fully
functional. It contains the following equipment, SGI Onyx2
Reality Monster with 3 graphics pipes and 8 CPUs,VR bench for
tracked semi-immersive environments, large scale VR theater with
cylindrical 3x10 m projection wall (seating for up to 20
people), haptic devices for VR with force feedback, augmented
reality devices and mobile technology.
Mark Ollila is a leading researcher in the area of Computer
Science - specifically Mobile Technologies, Computer Graphics
and Interaction with a touch of Artificial Intelligence. He has
worked in administration, programming, and new media. Currently,
Mark has a position at Linköping University in building up a
Media Technology Centre and working with the Visualisation and
Interaction Studio. He has been the Scandinavian representative
for SIGGRAPH for 3 years. His current research interests are P2P
mobile networks, client side personalization and privacy,
emotional artificial intelligence, and theory of gaming. He is a
representative for Sweden in the World Internet Project,
specifically Mobile related issues.
Linköping
Universitet
Department of Science and Technology
Campus Norrköping, 60174 Norrköping, SWEDEN
eMail:
marol @ itn liu se
Phone: +46 73 366 55 99
Fax: +46 1 1363270
Niklas Bakos
Email: nikba @ itn liu se
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